POV-Ray : Newsgroups : povray.binaries.images : shattered certainties : Re: shattered certainties Server Time
4 May 2024 16:17:58 EDT (-0400)
  Re: shattered certainties  
From: Alain
Date: 13 Mar 2018 17:11:22
Message: <5aa83e7a@news.povray.org>

> William F Pokorny <ano### [at] anonymousorg> wrote:
>>
>> Impressive! Especially the sky & clouds.
>>
>> POV-Ray media I assume? Fog for the horizon or was that done as part of
>> the overall media?
>>
>> If yes to the first question, could you offer a brief description of the
>> set up? Multiple containers, one container or global media? How was the
>> density defined? Scattering/absorption or emulated with emissive?
>>
>> I've been wandering around in the media code of late so I'm interested...
>>
>> Bill P.
> 
> Hi William,
> 
> scene took about 5 days to render with 8000*4500 pixels.
> This worked because I divided the job in three parts - the clouds, a render with
> low radiosity settings (clouds as image_map) and a part render of the head with
> high radiosity settitngs.
> 
> The clouds are df3 media ones by Gilles Tran - see
> http://www.oyonale.com/modeles.php?lang=en&page=36 . He also presented there a
> brief summary of the available methods to create clouds in POV-Ray.
> My only contribution are extreme coloring and a high Intervals value (7 instead
> of 2-5).
> 
> I put a reduced scene file to pbs-f.
> 
> Norbert
> 
> 
> 

Using intervals 1 and tripling the samples value would have been much 
faster.
You ONLY use intervals >1 when using method 1 or 2, never ever with 
method 3 (default).

It probably have taken less than a day using intervals 1 and 10 times as 
many samples.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.