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> William F Pokorny <ano### [at] anonymousorg> wrote:
>>
>> Impressive! Especially the sky & clouds.
>>
>> POV-Ray media I assume? Fog for the horizon or was that done as part of
>> the overall media?
>>
>> If yes to the first question, could you offer a brief description of the
>> set up? Multiple containers, one container or global media? How was the
>> density defined? Scattering/absorption or emulated with emissive?
>>
>> I've been wandering around in the media code of late so I'm interested...
>>
>> Bill P.
>
> Hi William,
>
> scene took about 5 days to render with 8000*4500 pixels.
> This worked because I divided the job in three parts - the clouds, a render with
> low radiosity settings (clouds as image_map) and a part render of the head with
> high radiosity settitngs.
>
> The clouds are df3 media ones by Gilles Tran - see
> http://www.oyonale.com/modeles.php?lang=en&page=36 . He also presented there a
> brief summary of the available methods to create clouds in POV-Ray.
> My only contribution are extreme coloring and a high Intervals value (7 instead
> of 2-5).
>
> I put a reduced scene file to pbs-f.
>
> Norbert
>
>
>
Using intervals 1 and tripling the samples value would have been much
faster.
You ONLY use intervals >1 when using method 1 or 2, never ever with
method 3 (default).
It probably have taken less than a day using intervals 1 and 10 times as
many samples.
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