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On 05/03/2018 15:13, Norbert Kern wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>> Has anyone tried to produce a solarisation effect?
>
> Hi,
> with a simple approach I got this image - here is the code
>
Oo! shiny. I like.
You are on a roll, Norbert. :-)
> // render with image resolution and No AA. Method is very memory intensive for
> large image sizes!
>
> #version 3.7;
>
> global_settings {
> assumed_gamma 1
> }
>
> #include "stdinc.inc"
>
> camera {
> orthographic
> location <0,0,-2>
> look_at 0
> right x*image_width
> up y*image_height
> }
>
> #declare image_width_Old = image_width;
> #declare image_ratio = image_width/image_height;
> #declare image_height_Old = image_width_Old/image_ratio;
>
> #declare pig_map =
> function {
> pigment {
> image_map {jpeg "glasses" gamma 2.2}
> scale <image_width_Old,image_height_Old,1>
> }
> }
>
> #declare nx = 0;
> #while (nx < image_width)
> #declare ny = 0;
> #while (ny < image_height)
> #declare paint_pig = pig_map (nx+0.5,ny+0.5,0);
> box {
> 0, 1
> pigment {color srgb <max (paint_pig.x,
> 1-paint_pig.x),max (paint_pig.y, 1-paint_pig.y),max (paint_pig.z,
> 1-paint_pig.z)>*2-1}
> finish {emission 1 diffuse 0}
> translate <nx-image_width*0.5,ny-image_height*0.5,0>
> }
> #declare ny = ny+1;
> #end
> #declare nx = nx+1;
> #debug concat (str (nx/image_width*100, 0, 1)," % processed \n")
> #end
>
>
> Norbert
>
>
--
Regards
Stephen
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