POV-Ray : Newsgroups : povray.binaries.images : city buildings as height_fields-- WIP 1 : Re: city buildings as height_fields-- WIP 1 Server Time
2 May 2024 04:07:44 EDT (-0400)
  Re: city buildings as height_fields-- WIP 1  
From: clipka
Date: 2 Mar 2018 09:27:36
Message: <5a995f58$1@news.povray.org>
Am 01.03.2018 um 15:42 schrieb Kenneth:
> "Kenneth" <kdw### [at] gmailcom> wrote:
> 
>>
>> ...I *assumed* that the small
>> 'original' HF tile would be the only memory-intensive one, and that the much
>> larger 'template' building face would be just 'instantiated copies' of it, with
>> very little additional memory increase.
> 
> .... based on the idea that the original HF is just a triangle mesh, like any
> other mesh, and can be 'instantiated' the same way.

Height fields are quite different from triangle meshes, in that a height
field's "topology" is extremely regular (wich allows or various
optimizations).

Height field instances do share the bulk data though (including bulk
precomputed data).


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