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On 24-2-2018 17:07, Mike Horvath wrote:
> On 2/23/2018 8:18 AM, Alain wrote:
>> The 3 lumen looks a little to bright.
>> Can you post the 1 lumen image?
>>
>> Also, the sun position is not the same for the two images. It mover by
>> around 40°.
>
> Here it is with RGB instead of SRGB, and 1 lumens.
>
> https://i.imgur.com/AcGBbla.jpg
>
> As you can see, it is pretty dim and lifeless.
>
On my screen it looks right.
I often use CIE.inc myself, maybe in a little different way than you do.
This is an example of how I define my sunlight in a scene:
//start code -----------------------------------
#include "CIE.inc"
#if (Fog)
#local Intensity = 5;
#else
#local Intensity = 3;
#end
//Sun's temperature (Kelvin): 2800=red; 7500=blue white
#declare SunColor = Blackbody(6500)*Intensity;
#declare SunPosition = <0, 0, -2>*10e4;
#declare SunDis = vlength(SunPosition)*2/215;
#declare Sun_alt = 60;
#declare Sun_azm = -115;
#if (Area)
#debug "\nUsing an area_light for the Sun.\n"
light_source{
<0, 0, 0>
color SunColor
area_light
SunDis*x, SunDis*z, // lights spread out (x * z)
4, 4 // total lights in grid (4x*4z = 16 lights)
adaptive 1 // 0,1,2,3...
area_illumination on // full area diffuse and specular
jitter // adds random softening of light
circular // make the shape of the light circular
orient // orient light
translate SunPosition
rotate Sun_alt*x
rotate Sun_azm*y
parallel
point_at <0, 0, 0>
media_interaction on
media_attenuation off
}
#else
light_source {
<0, 0, 0>
color rgb SunColor
translate SunPosition
rotate Sun_alt*x
rotate Sun_azm*y
parallel
point_at <0, 0, 0>
media_interaction on
media_attenuation off
}
#end
//end code -----------------------------------
--
Thomas
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