POV-Ray : Newsgroups : povray.binaries.images : Chromadepth scaling to model : Re: Chromadepth scaling to model Server Time
12 May 2024 17:00:06 EDT (-0400)
  Re: Chromadepth scaling to model  
From: Mike Horvath
Date: 20 Feb 2018 00:36:11
Message: <5a8bb3cb$1@news.povray.org>
On 2/19/2018 8:50 PM, Kenneth wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
> 
>> // This script assumes the depth effect is *linear* from near to far,
>> which may not be the case.
> 
> I've been thinking about that as well. My opinion is that it's NOT linear-- that
> the RED/BLUE 'mix' should not be equal across the model (and/or that the
> mid-point 'mix line' should not extend exactly to the mid-point of the model or
> of a larger entire scene.) The analogy I thought of was the visual effect of
> looking through binoculars at distant objects: The 3-D effect is reduced there;
> objects at different distances look kind of like flat planes, because our eyes
> are only _____ inches apart (not much parallax.) And MUCH more of a 3-D effect
> looking at closer objects.
> 

Well, you can see this effect in POV-Ray too if you change the camera's 
angle parameter.

https://commons.wikimedia.org/wiki/File:Camera_focal_length_distance_house_animation.gif


Mike


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