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On 2/18/2018 8:03 PM, clipka wrote:
> Make sure that your materials have an `interior { ior FLOAT }` setting.
> For LEGO materials, I recommend a value of 1.6.
>
> When `fresnel` is set to `on`, the intensity of reflections not only
> depends on the viewing angle, but also on the ratio between the
> refractive index of the material and the refractive index of the medium
> around (typically the "atmosphere", which has an ior of 1.0). The more
> this ratio deviates from 1.0, the stronger the reflections will be.
>
> By default, POV-Ray materials have an IOR of 1.0.
>
Thanks, that worked. Would you be willing to take a look at each of the
different LDraw materials? Currently, there are about 7 different ones,
I think.
Mike
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