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Am 17.02.2018 um 21:28 schrieb Mike Horvath:
> I posted five images to Flickr showing my experiments with blurred
> reflections.
>
>
https://www.eurobricks.com/forum/index.php?/forums/topic/159291-pov-ray-surface-realism/
>
>
> I asked on Eurobricks which is the most realistic image? I will also ask
> here. Which do you think look the most like real LEGO bricks?
I find it difficult to judge, as I'm not used to such large LEGO models.
I'd consider a closeup helpful.
Another tip you may or may not already be aware of: For best realism,
make sure to use a modern (v3.7.1/v3.8.0) version of POV-Ray, and make
use of the finish-level `fresnel` statement, e.g.:
#declare MyLegoMaterial = material {
interior { ior 1.6 }
texture {
pigment { ... }
finish {
ambient 0
diffuse albedo DIFF
specular albedo SPEC roughness ROUGH
fresnel on
reflection { SPEC fresnel on }
conserve_energy on
}
normal { ... }
}
}
Presuming you're using normal-based blurred reflections, DIFF and SPEC
should probably be exactly 1.0 each(!), and ROUGH should be very low
(e.g. 0.0001).
Setting the finish-level `fresnel` parameter to `on` causes both the
diffuse component and specular highlights to vary with the viewing angle
in a realistic manner, making specular highlights more pronounced at
shallow angles (just like reflection-level `fresnel on` does for
specular reflection), while reducing the diffuse component's brightness
accordingly (just like `conserve_energy` does for transmitted light).
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