Hi(gh)!
On 15.02.2018 17:15, Mike Horvath wrote:
> I think what you need is some erosion to smooth some of the sharp edges.
> Dunno how to do that though.
You probably refer to the sharp contour boundaries in the maps - but
this is just an artifact of coloring defined height ranges (e. g. 0 to
100 metres = dark green, 100 to 200 metres = light green and so on).
With the real isosurface, there are still smooth transitions in height!
See you in Khyberspace!
Yadgar
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