POV-Ray : Newsgroups : povray.binaries.images : Exomoon Whatmough - height distribution problem : Re: Exomoon Whatmough - height distribution problem Server Time
27 Apr 2024 17:30:55 EDT (-0400)
  Re: Exomoon Whatmough - height distribution problem  
From: Mike Horvath
Date: 15 Feb 2018 14:15:35
Message: <5a85dc57$1@news.povray.org>
On 2/15/2018 12:23 PM, Bald Eagle wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
> 
>> I think what you need is some erosion to smooth some of the sharp edges.
>> Dunno how to do that though.
> 
> A macro or libray that allowed us to do offset-curves, or Minkowski Sums would
> accomplish that if he were using a mesh.
> 
> http://www3.cs.stonybrook.edu/~algorith/files/minkowski-sum.shtml
> 
> Perhaps if he added or subtracted a bit of Perlin noise from the function, it
> would accomplish some [random] smoothing of the function.
> 

Well, I meant realistic weather and coastline erosion. I've played 
around with World Machine in the past, but have no clue how to translate 
those methods into POV-Ray.


Mike


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.