|
|
On 2/15/2018 12:23 PM, Bald Eagle wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
>
>> I think what you need is some erosion to smooth some of the sharp edges.
>> Dunno how to do that though.
>
> A macro or libray that allowed us to do offset-curves, or Minkowski Sums would
> accomplish that if he were using a mesh.
>
> http://www3.cs.stonybrook.edu/~algorith/files/minkowski-sum.shtml
>
> Perhaps if he added or subtracted a bit of Perlin noise from the function, it
> would accomplish some [random] smoothing of the function.
>
Well, I meant realistic weather and coastline erosion. I've played
around with World Machine in the past, but have no clue how to translate
those methods into POV-Ray.
Mike
Post a reply to this message
|
|