POV-Ray : Newsgroups : povray.binaries.images : Why post processing is important : Re: Why post processing is important Server Time
29 Apr 2024 03:37:50 EDT (-0400)
  Re: Why post processing is important  
From: Stephen
Date: 14 Feb 2018 03:54:26
Message: <5a83f942$1@news.povray.org>
On 12/02/2018 05:13, jhu wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
>> On 2/11/2018 11:05 AM, jhu wrote:
>>> Here's a toy with grass and water I made in Blender and exported to Povray.
>>> Here's the original. It doesn't look too bad.
>>>
>>
>> Very nice! The Blender exporter seems pretty mature at this point.
>>
>>
>> Mike
> 
> Object conversion works pretty well. Material conversion, on the other hand, is
> nearly non-existant (ie if you made materials for Blender Cycles, you'll have to
> redo them for Povray).
> 

It's not that bad if you use the internal renderer. I don't think the 
"nodes" work in the exporter, though.



-- 

Regards
     Stephen


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