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On 13-2-2018 13:44, Thomas de Groot wrote:
> On 13-2-2018 10:21, Jörg "Yadgar" Bleimann wrote:
>> Hi(gh)!
>>
>> Meanwhile, I generated the first global physical maps of Whatmough
>> (see also my posting in p.b.a), starting with the terrain relief and
>> land/see distribution as shown in the animation (first image
>> attached)... as ocean depths and land heights were still too extreme
>> for an almost Earth-sized body, I tweaked the scaling factor of the
>> terrain function as well as the sea level (second image). But still
>> I'm not contented with the result, as low-lying land areas (dark and
>> light green) and shallow continental shelves (pale cyan) are by far
>> too narrow to look Earth-like. Which parameter(s) of the ridged_mf()
>> function do I have to change to achieve this?
>>
>> See you in Khyberspace!
>>
>> Yadgar
>
> I would say that the continental shelf width is ok; the land heights
> have a problem indeed.
>
> I may have a solution, but I need to delve deep into my (planetary)
> scene files, so patience.
>
Sorry, no luck. I build my planets using a planetary image_map as
function. That is a different approach.
I keep looking for scenes where I might have used ridged_mf(); I know I
have, but it is a needle in a haystack of code...
--
Thomas
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