POV-Ray : Newsgroups : povray.binaries.images : Exomoon Whatmough - height distribution problem : Re: Exomoon Whatmough - height distribution problem Server Time
28 Apr 2024 05:26:50 EDT (-0400)
  Re: Exomoon Whatmough - height distribution problem  
From: Thomas de Groot
Date: 14 Feb 2018 03:16:29
Message: <5a83f05d$1@news.povray.org>
On 13-2-2018 13:44, Thomas de Groot wrote:
> On 13-2-2018 10:21, Jörg "Yadgar" Bleimann wrote:
>> Hi(gh)!
>>
>> Meanwhile, I generated the first global physical maps of Whatmough 
>> (see also my posting in p.b.a), starting with the terrain relief and 
>> land/see distribution as shown in the animation (first image 
>> attached)... as ocean depths and land heights were still too extreme 
>> for an almost Earth-sized body, I tweaked the scaling factor of the 
>> terrain function as well as the sea level (second image). But still 
>> I'm not contented with the result, as low-lying land areas (dark and 
>> light green) and shallow continental shelves (pale cyan) are by far 
>> too narrow to look Earth-like. Which parameter(s) of the ridged_mf() 
>> function do I have to change to achieve this?
>>
>> See you in Khyberspace!
>>
>> Yadgar
> 
> I would say that the continental shelf width is ok; the land heights 
> have a problem indeed.
> 
> I may have a solution, but I need to delve deep into my (planetary) 
> scene files, so patience.
> 

Sorry, no luck. I build my planets using a planetary image_map as 
function. That is a different approach.

I keep looking for scenes where I might have used ridged_mf(); I know I 
have, but it is a needle in a haystack of code...

-- 
Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.