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On 13/02/2018 09:21, Jörg "Yadgar" Bleimann wrote:
> Hi(gh)!
>
> Meanwhile, I generated the first global physical maps of Whatmough (see
> also my posting in p.b.a), starting with the terrain relief and land/see
> distribution as shown in the animation (first image attached)... as
> ocean depths and land heights were still too extreme for an almost
> Earth-sized body, I tweaked the scaling factor of the terrain function
> as well as the sea level (second image). But still I'm not contented
> with the result, as low-lying land areas (dark and light green) and
> shallow continental shelves (pale cyan) are by far too narrow to look
> Earth-like. Which parameter(s) of the ridged_mf() function do I have to
> change to achieve this?
>
Run a series of animations changing one variable at a time.
That should give you a better idea where to start if you want to refine it.
--
Regards
Stephen
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