> "jhu" <nomail@nomail> wrote:
>> Here's a the same image with some post-processing:
>
> That's a really excellent before-and-after example-- and it shows how
> 'real-world' defects can make a render look natural rather than 'unnaturally'
> pristine.
>
> Old movies have a particular 'look'-- much of which comes from the film grain:
> sort of like a small bit of random noise (with 24 or 25 such images flashing by
> in one second.)
>
That's a case where crand and jitter can be used in an animation.
I wonder, given that crand darken random pixels, what if one use
something like "crand -0.1" on a dark area. Will it lighten random
pixels instead?
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