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On 2/12/2018 8:34 AM, Bald Eagle wrote:
> I think you need to look at it from the perspective of points, or vectors and
> how they behave when scaled.
>
> You have your camera position at a non-origin position, and then you scale it.
> So it MOVES.
> I'd say the same goes with the look_at point.
>
> Try using a vector transform on a "point" and see if the scaling transform on
> two vectors defined to be your camera position and look_at points give you
> results that make sense.
>
> #declare MyTransform = transform { scale { ... } }
> #declare Foo2 = vtransform(Foo1,MyTransform);
>
> from:
>
http://news.povray.org/povray.newusers/thread/%3Cweb.56d370be14d864ee5e7df57c0%40news.povray.org%3E/?ttop=418731&toff=5
> 0
>
>
Yes, look at the code I posted in p.t.s-f. That's why I posted it.
Mike
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