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On 2/6/2018 4:40 AM, clipka wrote:
> Am 05.02.2018 um 21:31 schrieb Mike Horvath:
>> Can anyone diagnose the cause of all the dirty marks on the materials?
>> Lowering the translucency helped a lot, but I don't know if that's the
>> actual cure or something else. Thanks.
>
> Due to its inner workings, SSLT /per se/ is prone to high-frequency
> noise, that may sometimes exhibit a pattern. However, what I see in the
> image appears block-ish (on the wide red wall) or blotch-ish (left sides
> of the pieces making up the "DFC." writing), which strongly points
> towards radiosity as the culprit.
>
> Using more pretrace steps will probably help. Also, make sure to use
> "always_sample off" (the default as of v3.7).
>
>
> As for SSLT, at the size you're rendering, I doubt that subsurface
> scattering will make much of a difference. Most LEGO bricks are not very
> translucent. The lighting situation (comparatively strong diffuse
> illumination from all sides, very few shadows visible) is also a
> situation where SSLT would have little prominent effect.
>
Yeah, my mistake. I will turn it off.
Mike
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