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Le 18-02-05 à 15:36, Mike Horvath a écrit :
> On 2/5/2018 3:31 PM, Mike Horvath wrote:
>> Can anyone diagnose the cause of all the dirty marks on the materials?
>> Lowering the translucency helped a lot, but I don't know if that's the
>> actual cure or something else. Thanks.
>>
>>
>> Mike
You need to increase the samples count.
>
> Global settings:
>
>
> #if (Use_Radiosity = true)
> #include "rad_def.inc"
> global_settings
> {
> assumed_gamma 1
> adc_bailout 0.005
> max_trace_level 8
> ambient_light 0
> radiosity {Rad_Settings(Radiosity_Default, 1, 1)}
> #if (Use_SSLT = true)
> mm_per_unit 0.4
> subsurface
> {
>// samples 5, 5
// try this :
samples 10, 10
// or this :
samples 12, 8
> // samples 400, 40
> radiosity true
> }
> #end
> }
> #else
> global_settings
> {
> assumed_gamma 1
> adc_bailout 0.005
> max_trace_level 8
> ambient_light 1
> }
> #end
>
>
> Surface finish:
>
> #declare lg_translucency = <0.01,0.01,0.01>;
>
> finish {
> ambient 0
> #if (lg_quality > 1)
> diffuse 1
> brilliance 1
> phong 1
> phong_size 40
> reflection { 0.025 falloff 1 exponent 1 }
> #if (Use_SSLT = true)
> subsurface { translucency lg_translucency }
> #end
> #end
> conserve_energy
> }
You don't need "#if (Use_SSLT = true)". If SSLT is not enabled in the
global_settings{...} block, then the subsurface{...} block have no
effect and get ignored.
You should use reflection{0.025 fresnel}, or slightly higher, and set
the IOR to around 1.5.
Just after the end of the finish block, add :
interior{ior 1.5}
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