POV-Ray : Newsgroups : povray.general : parse vs. render stages, and best use of memory : Re: parse vs. render stages, and best use of memory Server Time
3 May 2024 20:27:39 EDT (-0400)
  Re: parse vs. render stages, and best use of memory  
From: clipka
Date: 28 Jan 2018 09:25:12
Message: <5a6ddd48$1@news.povray.org>
Am 28.01.2018 um 14:43 schrieb jr:

> thank you for the clear description of object instantiation and
> life-time, and the rest.  invaluable.  it's the type of information that
> would be good to have in the manual, perhaps a "the gory details" section?

I'd prefer to avoid that for now, at least in that level of detail, as I
consider the current state of POV-Ray's internal architecture to still
be in transition between pure C code and neat C++ code.


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