POV-Ray : Newsgroups : povray.binaries.images : Gem cuts preview : Re: Gem cuts preview Server Time
5 May 2024 21:02:23 EDT (-0400)
  Re: Gem cuts preview  
From: Alain
Date: 21 Dec 2017 22:58:32
Message: <5a3c82e8$1@news.povray.org>

> Once again, using someone else's computer; I hope this goes through.
> 
> "Mr" <mauriceraybaud [at] hotmail dot fr>> wrote:
>> Courage for the hacking... If you do manage to commit (to GIT?) from an android
>> phone, I would be interested to know how.
> 
> If I commit, it will be through the Object Collection uploader. I'll let Le
> Forgeron worry about GitHub.
> 
>> The image is promissing, but too bright:
>> is gamma correct?
>> are albedo and conserve_energy used?
>> are specular / mirror intensity values realistic ones?
> 
> My gamma is always 1.0, and I always use conserve_energy.
> 
> I did not albedo, because I want the example to run in pre-3.7 scenes. Both
> gemstones use an entirely transparent pigment, so the diffuse value is
> irrelevant. For the specular value, I precalculated a base value using the
> albedo formula in parstxtr.cpp, and then reduced it according to a formula I
> developed to /estimate/ the Fresnel effect.
> 
>> with darker lighting and a more punctual one, caustics will contrast more.
> 
> I will consider lowering the lighting and using a darker wood for the table. I

> 
> 

I think he mean smaller area_light, using a point light, or not adding 
photons{area_light} to an area_light.


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