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> Alain <kua### [at] videotronca> wrote:
>>> The image is promissing, but too bright:
>>> is gamma correct?
>>> are albedo and conserve_energy used?
>>> are specular / mirror intensity values realistic ones?
>>> with darker lighting and a more punctual one, caustics will contrast more.
>>
>> Maybe using textures from metals.inc. Those have insane ambient values.
>> Should change them to ambient 0.
>
> Alain, you know me better than that!
>
> I used very low ambient and diffuse values. I didn't use zero, because I'm not
> using blurred reflection. (My focus for this module is the modeling, not the
> textures.)
>
>
Even without blured reflection, using ambient >0 for metals is not
realistic.
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