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On 05/29/2017 03:42 PM, dick balaska wrote:
> Help, Math wizards, you're my only hope.
I have started again to try to tackle this problem.
Scott's solution gave me a vector, which is not what I need. :( I need
an angle.
http://www.buckosoft.com/tteoac/video/testRenders/test2.mp4
The first 3 moves are correct, when I move x or z. As soon as I move
both, all hell breaks loose.
The kid in my movie is carrying a flashlight. It has an offset of
<-0.4,-0.3,0.7> from the origin and points down the Z.
The red ball is Lookat.
I have the angle between Lookat-Camera shown by the cyan ball.
It seems to me that if I move my flashlight to its offset, rotate it by
the Lookat-Camera angle, then add the Camera vector, it SHOULD BE LOCKED
TO THE CAMERA.
argh.
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Attachments:
Download 'test2.pov.txt' (5 KB)
Download 'animtest.ini.txt' (1 KB)
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