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> Cousin Ricky <ric### [at] yahoocom> wrote:
>> I was working on a gem cuts module for the Object Collection when
>> Hurricane Irma struck. The module was essentially finished, but
>> required testing and documentation.
>>
>> Alas, I have made very little progress in the past 3 months, and while I
>> am in Florida, I prioritized other things. Like finishing an online
>> backup (also interrupted by Irma) and catching up on YouTube. Rather
>> than upload a partially tested module with incomplete documentation, or
>> trying to rush everything to completion in the short time I have (a sure
>> recipe for a broken module), I'll just leave this sneak preview.
>>
>> It occurred to me there may be a non-zero probability of being able to
>> upload the module via my phone. I'll try that later; however, even if I
>> succeed, I won't be able to post a notice to the newsgroups until I get
>> home Internet back.
>
> Courage for the hacking... If you do manage to commit (to GIT?) from an android
> phone, I would be interested to know how.
>
> The image is promissing, but too bright:
> is gamma correct?
> are albedo and conserve_energy used?
> are specular / mirror intensity values realistic ones?
> with darker lighting and a more punctual one, caustics will contrast more.
>
Maybe using textures from metals.inc. Those have insane ambient values.
Should change them to ambient 0.
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