POV-Ray : Newsgroups : povray.binaries.images : Gem cuts preview : Re: Gem cuts preview Server Time
6 Nov 2024 22:13:39 EST (-0500)
  Re: Gem cuts preview  
From: Alain
Date: 13 Dec 2017 12:05:49
Message: <5a315ded$1@news.povray.org>

> Cousin Ricky <ric### [at] yahoocom> wrote:
>> I was working on a gem cuts module for the Object Collection when
>> Hurricane Irma struck.  The module was essentially finished, but
>> required testing and documentation.
>>
>> Alas, I have made very little progress in the past 3 months, and while I
>> am in Florida, I prioritized other things.  Like finishing an online
>> backup (also interrupted by Irma) and catching up on YouTube.  Rather
>> than upload a partially tested module with incomplete documentation, or
>> trying to rush everything to completion in the short time I have (a sure
>> recipe for a broken module), I'll just leave this sneak preview.
>>
>> It occurred to me there may be a non-zero probability of being able to
>> upload the module via my phone.  I'll try that later; however, even if I
>> succeed, I won't be able to post a notice to the newsgroups until I get
>> home Internet back.
> 
> Courage for the hacking... If you do manage to commit (to GIT?) from an android
> phone, I would be interested to know how.
> 
> The image is promissing, but too bright:
> is gamma correct?
> are albedo and conserve_energy used?
> are specular / mirror intensity values realistic ones?
> with darker lighting and a more punctual one, caustics will contrast more.
> 

Maybe using textures from metals.inc. Those have insane ambient values. 
Should change them to ambient 0.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.