On 4-12-2017 16:47, clipka wrote:
> My guess would be that your mesh is "closed" in a different sense than
> what would constitute a "closed" mesh in the sense POV-Ray interprets it.
>
Problem SOLVED (I guess).
To close the mesh, I left a number of quadrangular new surfaces. I
re-triangulated the model and the spikes disappeared. No entirely sure
/why/ this happened though; I do not remember having met this before.
--
Thomas
Post a reply to this message
|