POV-Ray : Newsgroups : povray.binaries.images : Cylinder with Height-Field Top : Re: Cylinder with Height-Field Top Server Time
2 May 2024 09:34:02 EDT (-0400)
  Re: Cylinder with Height-Field Top  
From: Alain
Date: 4 Dec 2017 12:47:57
Message: <5a258a4d$1@news.povray.org>
Le 17-12-04 à 00:24, Sven Littkowski a écrit :
> Hi.
> 
> I want to find out, how to create a cylinder where the upper round side
> has the curvaceous shape of a height-field. See the height_field
> attached to this posting.
> 
> PS: I use water_level 0.0001 for this height-field at the moment, to
> make it round.
> 
> 
> ---
> Diese E-Mail wurde von AVG auf Viren geprüft.
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> 

I use:
intersection{
  cylinder{Top*y, Bottom*y, Radius}
  hight_field{....}
  texture{SomeTexture}
  rotate YourDirection
  translate YourLocation
}

Just make sure that the top of the cylinder reach slightly above the 
highest point of the hight_field, and that the hight_field is scaled 
wide enough to completely cover the cylinder.


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