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Le 17-12-04 à 00:24, Sven Littkowski a écrit :
> Hi.
>
> I want to find out, how to create a cylinder where the upper round side
> has the curvaceous shape of a height-field. See the height_field
> attached to this posting.
>
> PS: I use water_level 0.0001 for this height-field at the moment, to
> make it round.
>
>
> ---
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>
I use:
intersection{
cylinder{Top*y, Bottom*y, Radius}
hight_field{....}
texture{SomeTexture}
rotate YourDirection
translate YourLocation
}
Just make sure that the top of the cylinder reach slightly above the
highest point of the hight_field, and that the hight_field is scaled
wide enough to completely cover the cylinder.
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