POV-Ray : Newsgroups : povray.binaries.images : Antony Gormley simulation : Re: Antony Gormley simulation Server Time
16 Jul 2025 15:24:51 EDT (-0400)
  Re: Antony Gormley simulation  
From: Stephen
Date: 4 Dec 2017 05:02:23
Message: <5a251d2f$1@news.povray.org>
On 04/12/2017 08:11, Thomas de Groot wrote:
> On 3-12-2017 14:17, Bald Eagle wrote:
>> Hey!
>> I like the results you're getting.
>> In fact, I like the holes in the mesh so much, that maybe you could
>> think about
>> exploiting that effect by randomly creating holes in the mesh to give a
>> "spiking" effect - I think that would be an excellent Gormley-inspired
>> methodology.
>
> For the time being I treat them as artefacts.
>
>>
>> I think this is something Stephen would have fun playing with, and I'd
>> have to
>> think about how to make it apply to DF3 files.
>> On the flip-side, if you wrote the points of the array to a
>> DF3-format, then you
>> could create DF3 point clouds from any solid mesh or CSG construct,
>> which would
>> be very cool indeed   :)
>
> Stephen, your turn ;-)
>

I don't think writing the points from the array to a df3 would give you 
the results you want. I think it would just give you a surface with 
holes in it.
If you used the slicing method to create a df3. You would get spikes in 
the direction of the inside vector extending to the edge of the container.
I have been thinking of trying to do the same with bullet physics. But I 
am having PC problems.

>


-- 

Regards
     Stephen


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