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On 04/12/2017 08:11, Thomas de Groot wrote:
> On 3-12-2017 14:17, Bald Eagle wrote:
>> Hey!
>> I like the results you're getting.
>> In fact, I like the holes in the mesh so much, that maybe you could
>> think about
>> exploiting that effect by randomly creating holes in the mesh to give a
>> "spiking" effect - I think that would be an excellent Gormley-inspired
>> methodology.
>
> For the time being I treat them as artefacts.
>
>>
>> I think this is something Stephen would have fun playing with, and I'd
>> have to
>> think about how to make it apply to DF3 files.
>> On the flip-side, if you wrote the points of the array to a
>> DF3-format, then you
>> could create DF3 point clouds from any solid mesh or CSG construct,
>> which would
>> be very cool indeed :)
>
> Stephen, your turn ;-)
>
I don't think writing the points from the array to a df3 would give you
the results you want. I think it would just give you a surface with
holes in it.
If you used the slicing method to create a df3. You would get spikes in
the direction of the inside vector extending to the edge of the container.
I have been thinking of trying to do the same with bullet physics. But I
am having PC problems.
>
--
Regards
Stephen
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