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On 3-12-2017 14:17, Bald Eagle wrote:
> Hey!
> I like the results you're getting.
> In fact, I like the holes in the mesh so much, that maybe you could think about
> exploiting that effect by randomly creating holes in the mesh to give a
> "spiking" effect - I think that would be an excellent Gormley-inspired
> methodology.
For the time being I treat them as artefacts.
>
> I think this is something Stephen would have fun playing with, and I'd have to
> think about how to make it apply to DF3 files.
> On the flip-side, if you wrote the points of the array to a DF3-format, then you
> could create DF3 point clouds from any solid mesh or CSG construct, which would
> be very cool indeed :)
Stephen, your turn ;-)
>
> I have some explanatory comments on the code below to speed you along in your
> studies.
>
> [snip]
ah-HA! I see. Thanks indeed.
--
Thomas
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