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On 30-11-2017 13:44, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>
>> That is looking good indeed. I need to ponder this a bit more; I think I
>> know how to do this but I want to examine all the angles, so to speak. I
>> can see the advantage of this procedure and it would avoid the
>> subdividing of the container in discrete elements.
>
> Right - sometimes it's easier to just develop something that's generally
> applicable, because then you can use it with just about anything.
> I had an idea last night about a way to fill the object, and if I ever get the
> time to work it out, it would look great as an animation.
Agreed. Looking forward to it.
>
>> Saving the point locations is certainly an excellent idea. I shall
>> certainly come to that eventually.
>
> I haven't gotten that far, I only had enough time to work out some code and
> syntax on my work laptop, and then rewrite it all at home.
> Thou shalt not forget thy USB stick.
> IIRC, you had posted some read/write code for an evalpigment scene or something
> - I'll probably work off of that.
That's correct. Should work.
>
>
>> Well done indeed.
>
> Thanks - as with most things, it's just a matter of getting around to actually
> doing it.
>
> It would be nice to have a few robust "FillObject()" macros in the ole' POV-Ray
> toolkit.
>
Yep.
--
Thomas
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