POV-Ray : Newsgroups : povray.binaries.images : Antony Gormley simulation : Re: Antony Gormley simulation Server Time
16 Jul 2025 23:53:13 EDT (-0400)
  Re: Antony Gormley simulation  
From: Thomas de Groot
Date: 1 Dec 2017 02:52:19
Message: <5a210a33@news.povray.org>
On 30-11-2017 13:44, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> 
>> That is looking good indeed. I need to ponder this a bit more; I think I
>> know how to do this but I want to examine all the angles, so to speak. I
>> can see the advantage of this procedure and it would avoid the
>> subdividing of the container in discrete elements.
> 
> Right -  sometimes it's easier to just develop something that's generally
> applicable, because then you can use it with just about anything.
> I had an idea last night about a way to fill the object, and if I ever get the
> time to work it out, it would look great as an animation.

Agreed. Looking forward to it.

> 
>> Saving the point locations is certainly an excellent idea. I shall
>> certainly come to that eventually.
> 
> I haven't gotten that far, I only had enough time to work out some code and
> syntax on my work laptop, and then rewrite it all at home.
> Thou shalt not forget thy USB stick.
> IIRC, you had posted some read/write code for an evalpigment scene or something
> - I'll probably work off of that.

That's correct. Should work.

> 
> 
>> Well done indeed.
> 
> Thanks - as with most things, it's just a matter of getting around to actually
> doing it.
> 
> It would be nice to have a few robust "FillObject()" macros in the ole' POV-Ray
> toolkit.
> 

Yep.



-- 
Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.