POV-Ray : Newsgroups : povray.binaries.images : Antony Gormley simulation : Re: Antony Gormley simulation Server Time
16 Jul 2025 23:57:07 EDT (-0400)
  Re: Antony Gormley simulation  
From: Stephen
Date: 30 Nov 2017 04:51:42
Message: <5a1fd4ae$1@news.povray.org>
On 30/11/2017 08:10, Thomas de Groot wrote:
> On 29-11-2017 16:14, Stephen wrote:
>> On 29/11/2017 14:47, clipka wrote:
>>> Am 29.11.2017 um 09:44 schrieb Stephen:
>>>> On 29/11/2017 07:52, Thomas de Groot wrote:
>>>>>>>
>>>>>>
>>>>>> UV mapping a blob. Now there's a thought. :)
>>>>>>
>>>>>
>>>>> Hmmm... is that possible?
>>>>
>>>> After a quick test, yes.
>>>
>>> Not with POV-Ray.
>>>
>>> You might not get an error message, 
>>
>> No error message in Ver 3.6
>>
>>
>>> but that doesn't mean you actually
>>> get UV mapping.
>>>
>>
>> It did not look the slightest like UV mapping when I tried it.
>>
>> It might be possible to get the effect in Blender if the PovRay 
>> exporter exports their metaballs as meshes.
>>
> 
> A big problem as I see it, would then be how to define the uv_map seams 
> and where to place them. That would have to be done in Blender too.
> 

Just thinking out loud.

I think you could do it with a technique similar to using uv mapper. 
Select a portion of the model and associate it with a part of the image 
map. Quite laborious compared to using the "ready rolled" Poser ones.
Also Blender's metaballs have some differences from Pov's blobs. Or so 
it seemed in the 15 minutes I took to look at it.
I don't really want to get distracted form what I am doing in Poser. I 
am having problems getting clothes to fit a model in a crouching 
position. The working title is: "How Christianity came to the Western 
Isles."

BTW Do you (or anyone) know how to add a colour tint to a poser model? 
Say, give a green or blue tint to a skin tone.


-- 

Regards
     Stephen


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