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On 29-11-2017 16:14, Stephen wrote:
> On 29/11/2017 14:47, clipka wrote:
>> Am 29.11.2017 um 09:44 schrieb Stephen:
>>> On 29/11/2017 07:52, Thomas de Groot wrote:
>>>>>>
>>>>>
>>>>> UV mapping a blob. Now there's a thought. :)
>>>>>
>>>>
>>>> Hmmm... is that possible?
>>>
>>> After a quick test, yes.
>>
>> Not with POV-Ray.
>>
>> You might not get an error message,
>
> No error message in Ver 3.6
>
>
>> but that doesn't mean you actually
>> get UV mapping.
>>
>
> It did not look the slightest like UV mapping when I tried it.
>
> It might be possible to get the effect in Blender if the PovRay exporter
> exports their metaballs as meshes.
>
A big problem as I see it, would then be how to define the uv_map seams
and where to place them. That would have to be done in Blender too.
--
Thomas
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