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On 27.11.2017 11:23, Stephen wrote:
> On 27/11/2017 15:15, Bald Eagle wrote:
>> Actually defining a COLOR based on density would require a much more
>> complex
>> coding, involving functions, and perhaps a 3-color separation scheme
>> such as
>> Stephen uses for his DF3's
>
>
> That right keep it simple. ;)
>
> But the project reminds me of an animation I made in 2009. The cloud in
> this short scene is just blobs with a scattering media to hide the MoCap
> feet slippage.
> https://www.youtube.com/edit?o=U&video_id=djv_LIL4TXQ
"No video found" :-)
> Insistently Sven, you may find this video is of local interest. I was
> working in Kingston when I discovered Pov-Ray. This is the first
> animation I ever made. The size and quality are not good as it was made
> on a laptop and converted from a flv, The rendering took a whole 24
> hours and it is cyclic and should be looped. It brought back good memorie
s.
>
> https://www.youtube.com/watch?v=d-OPfs25aRM
This video was found, it shows beer bottles. :-D
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