|
![](/i/fill.gif) |
On 27.11.2017 02:43, Thomas de Groot wrote:
> On 27-11-2017 1:54, Sven Littkowski wrote:
>> This is how it looks without scattering and emission. :-)
>>
>> Both seem to be required for correct colors. But look to the lowest
>> posting in this thread, that is an update and I try out an isosurface
>> there.
>>
>> My need now is, instead of fog, a media that can give me what I need.
>> See the 2nd attached image, it shows the different atmospheric layers I
>> need:
>> - ground fog just reaching above clouds
>> - orange distant layer, hiding the edges of my clouds
>>
>> http://wiki.povray.org/content/Documentation:Tutorial_Section_3.6
>>
>>
>> ---
>> http://www.avg.com
>>
>
> Have you examined my contribution from yesterday afternoon? All your
> questions are answered there, also why your present image shows black:
> most probably because you have set default diffuse to 0.
>
Thanks. Yes, the problem is that this thread gets too large. Will make a
correction. :-)
Post a reply to this message
|
![](/i/fill.gif) |