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> UPDATE
>
> See the three attached images.
> The first image shows, how the scene is right now.
> The second (photoshopped) image shows, how I want it.
> The third image shows the horizon features (not colors) I want.
>
> The ground fog should not reach so high. It should reach up to short
> above the clouds (Y=1.0) only and then be faded away at height Y=2.0.
>
> Also, the clouds seem to have a brighter edge at the horizon. Thus I
> wonder, if a media item can take that away and create an "atmospheric
> layer" as seen on image 3 in pink (between the blue sky and the lilac
> clouds).
>
> See below the current scene code. Please feel free to make changes, to
> demonstrate to me how to get those features. Big thanks.
First : Remove all fogs.
Next : Also remove that emissive media.
Those two are hiding the shadow.
Try the following :
cylinder
{
< 0.0, -0.5, 0.0 > < 0.0, 1.0, 0.0 > 10.0
pigment{ rgbt < 0.20784, 0.19216, 0.25098, 1.0 > }
hollow
interior
{
media
{
absorption < 0.0, 0.0, 0.5 >
//Also try without the above
scattering
{
3, < 1.0, 1.0, 1.0 >
extinction 1.0
}
density
{
gradient < 1.0, 0.25, 0.5 > // controls the cloud formation
turbulence 0.5
frequency 5
color_map
{
[ 0.0 rgb 0.0 ]//border
[ 0.5 rgb <0.2, 0.2, 0.25> ]
[ 1.0 rgb <2, 2, 3> ]//center
//This makes the media blueish.
//You are not limited to the 0..1 range.
} // end color_map
} // end of density
} // end of media ----
} // end of interior
translate < 0.0, 1.0, 0.0 >
scale < 5.0, 1.5, 5.0 >
}
cylinder
{
< 0.0, 0.0, 0.0 > < 0.0, 8.0, 0.0 > 0.25
texture { T01 }
texture { T_Copper_1A }
}
The reason you need to remove the emissive media : Emissive media goal
is to simulate GLOWING gaz that actually emit light by itself, like a
flame or some plasma.
Clouds only scatter light, they don't emit any.
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