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![](/i/fill.gif) |
You might be interested to also try out the following cloud surface
media (replace with the one in the scene):
#local Scale = 5;
cylinder {
< 0.0, 0.0, 0.0 > < 0.0, 0.45, 0.0 > 10.0
pigment {rgbt 1}
hollow
interior {
media {
samples 20
emission <1.0, 1.0, 1.0>*0.1
absorption <1.0, 1.0, 1.0>*1
scattering {1, <1, 1, 1>*1/Scale extinction 1.0 }
density {
ripples // controls the cloud formation
frequency 3
color_map {
[0.5 rgb 0.02]
[0.5 rgb 1.00]
}
scale <3, 1, 10>*1
warp {turbulence <2.5, 1.0, 1.6>}
}
}
}
scale Scale
translate <0, 1, 0>
}
--
Thomas
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![](/i/fill.gif) |