On 17/11/2017 12:55, Bald Eagle wrote:
> This probably needs to be prettied up to make it generally useful, but see how
> this works. (you may have to translate the floor -y*16*12)
Thanks, that looks good. I'll need to modify it a bit as B3D doesn't
handle functions. But that shouldn't be too hard.
--
Regards
Stephen
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