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On 14-11-2017 10:57, Stephen wrote:
> On 14/11/2017 08:03, Thomas de Groot wrote:
>> On 13-11-2017 21:27, Stephen wrote:
>>> The tunic and wings are emissive df3s, made from Poser models.
>>>
>>> I think I need a dragon and a rocky scene to complete this. :)
>>>
>>>
>>
>> Yes indeed although I like this ballet school setting with the mirrors.
>
> It is old enough to have been made in Moray. :-)
>
>> A couple of things, if I may: (1) the overhead lights should be dimmed
>> - probably by at least 50 % (if not 25%) also for compensating the
>> light reflections from the mirrors.
>
> The lighting is problematic. The light in the hall of mirrors brightens
> when I switch on radiosity. I did not mean this to turn into an
> experiment in radiosity but it looks looks like it is going to be. I
> have a normal area light in there to even things out.
>
>
>
> (2) Could you merge this scene with your
>> ballerina animation? That was awesome.
>>
>
> Hmm! has anyone told you that you have an evil mind, recently?
> As if I haven't enough to do. ;-)
No. Nobody dares to. ;-)
>
> It is an interesting challenge though. First I have to find out why when
> I create the df3s there is a problem with the handiness. Or more likely
> with my set up. Then unless I wanted to make a df3 that coveres the
> whole playing area. I would need to work out a method of tracking the
> mesh to move the slicing rig there.
> On the brighter side. jr is working on a set of utilities for df3s. So
> it might be possible in the future.
>
I knew it was a difficult question, but I am confident in the results :-)
--
Thomas
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