POV-Ray : Newsgroups : povray.binaries.images : Clothed in light. : Re: Clothed in light. Server Time
4 May 2024 16:08:20 EDT (-0400)
  Re: Clothed in light.  
From: Thomas de Groot
Date: 15 Nov 2017 02:54:24
Message: <5a0bf2b0$1@news.povray.org>
On 14-11-2017 10:57, Stephen wrote:
> On 14/11/2017 08:03, Thomas de Groot wrote:
>> On 13-11-2017 21:27, Stephen wrote:
>>> The tunic and wings are emissive df3s, made from Poser models.
>>>
>>> I think I need a dragon and a rocky scene to complete this. :)
>>>
>>>
>>
>> Yes indeed although I like this ballet school setting with the mirrors. 
> 
> It is old enough to have been made in Moray. :-)
> 
>> A couple of things, if I may: (1) the overhead lights should be dimmed 
>> - probably by at least 50 % (if not 25%) also for compensating the 
>> light reflections from the mirrors. 
> 
> The lighting is problematic. The light in the hall of mirrors brightens 
> when I switch on radiosity. I did not mean this to turn into an 
> experiment in radiosity but it looks looks like it is going to be. I 
> have a normal area light in there to even things out.
> 
> 
> 
> (2) Could you merge this scene with your
>> ballerina animation? That was awesome.
>>
> 
> Hmm! has anyone told you that you have an evil mind, recently?
> As if I haven't enough to do. ;-)

No. Nobody dares to. ;-)

> 
> It is an interesting challenge though. First I have to find out why when 
> I create the df3s there is a problem with the handiness. Or more likely 
> with my set up. Then unless I wanted to make a df3 that coveres the 
> whole playing area. I would need to work out a method of tracking the 
> mesh to move the slicing rig there.
> On the brighter side. jr is working on a set of utilities for df3s. So 
> it might be possible in the future.
> 

I knew it was a difficult question, but I am confident in the results :-)


-- 
Thomas


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