POV-Ray : Newsgroups : povray.binaries.images : Clothed in light. : Re: Clothed in light. Server Time
5 May 2024 03:02:45 EDT (-0400)
  Re: Clothed in light.  
From: Stephen
Date: 14 Nov 2017 04:57:32
Message: <5a0abe0c$1@news.povray.org>
On 14/11/2017 08:03, Thomas de Groot wrote:
> On 13-11-2017 21:27, Stephen wrote:
>> The tunic and wings are emissive df3s, made from Poser models.
>>
>> I think I need a dragon and a rocky scene to complete this. :)
>>
>>
> 
> Yes indeed although I like this ballet school setting with the mirrors. 

It is old enough to have been made in Moray. :-)

> A couple of things, if I may: (1) the overhead lights should be dimmed - 
> probably by at least 50 % (if not 25%) also for compensating the light 
> reflections from the mirrors. 

The lighting is problematic. The light in the hall of mirrors brightens 
when I switch on radiosity. I did not mean this to turn into an 
experiment in radiosity but it looks looks like it is going to be. I 
have a normal area light in there to even things out.



(2) Could you merge this scene with your
> ballerina animation? That was awesome.
> 

Hmm! has anyone told you that you have an evil mind, recently?
As if I haven't enough to do. ;-)

It is an interesting challenge though. First I have to find out why when 
I create the df3s there is a problem with the handiness. Or more likely 
with my set up. Then unless I wanted to make a df3 that coveres the 
whole playing area. I would need to work out a method of tracking the 
mesh to move the slicing rig there.
On the brighter side. jr is working on a set of utilities for df3s. So 
it might be possible in the future.


-- 

Regards
     Stephen


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