|
|
On 14/11/2017 08:03, Thomas de Groot wrote:
> On 13-11-2017 21:27, Stephen wrote:
>> The tunic and wings are emissive df3s, made from Poser models.
>>
>> I think I need a dragon and a rocky scene to complete this. :)
>>
>>
>
> Yes indeed although I like this ballet school setting with the mirrors.
It is old enough to have been made in Moray. :-)
> A couple of things, if I may: (1) the overhead lights should be dimmed -
> probably by at least 50 % (if not 25%) also for compensating the light
> reflections from the mirrors.
The lighting is problematic. The light in the hall of mirrors brightens
when I switch on radiosity. I did not mean this to turn into an
experiment in radiosity but it looks looks like it is going to be. I
have a normal area light in there to even things out.
(2) Could you merge this scene with your
> ballerina animation? That was awesome.
>
Hmm! has anyone told you that you have an evil mind, recently?
As if I haven't enough to do. ;-)
It is an interesting challenge though. First I have to find out why when
I create the df3s there is a problem with the handiness. Or more likely
with my set up. Then unless I wanted to make a df3 that coveres the
whole playing area. I would need to work out a method of tracking the
mesh to move the slicing rig there.
On the brighter side. jr is working on a set of utilities for df3s. So
it might be possible in the future.
--
Regards
Stephen
Post a reply to this message
|
|