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Le 17-11-09 à 01:40, Kenneth a écrit :
> "Kenneth" <kdw### [at] gmailcom> wrote:
>
>>
>> You almost had it: Light_group of object and light_source, ALONG WITH
>> no_shadow for the wall.
>>
>
> Hmm, for your real scene, I think there is still a problem: How to get your wall
> to cast its own shadows from other lights in the scene. With my test set-up, it
> doesn't do that, as the wall is necessarily made no_shadow in order to work
> correctly :-/
>
> I tried adding an identical NO_IMAGE wall into the light_group (without the
> no_shadow tag), but that doesn't work-- this extra wall again blocks the light
> to the sphere object.
>
> My past use of this set-up never needed the 'wall object' to cast its own shadow
> (I was shining a light up through a no_shadow height_field.) I wish I could
> suggest a workable solution...
>
>
Any object in a light_group will always cast shadows for any light in
the scene. The light in the light_group can also get shadowed by any
object outside the light_group.
The light(s) in a light_group can only illuminate objects that are part
of the same light_group.
The objects of the group don't receive illumination from lights outside
of the group unless you add "global_lights on" to the group.
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