> I have not been here for a long time, here is a picture concerning my works on
> rust metal textures and walls and grounds. Many objects in the scene comes from
> Oyonale or PovObjects. I just made a blob macro for the wall and the ground, and
> an intensive work for the textures.
> Not yet the final render.
>
Nice one.
I agree that the U beam texture just look wrong.
Next, is the snail. It looks like it's on some kind of invisible plastic
sheet. It's body should embrace the pipe/rod it's on.
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