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On 04/11/2017 19:19, cbpypov wrote:
>>
>> You are right. You can only use screen.inc with the perspective camera.
>>
>>
>> Fake it. Move the camera further away and reduce the angle.
>>
>>
>> --
>>
>> Regards
>> Stephen
>
>
> Wasn't it just the objective of SharkD's file to actually make screen.inc
> compatible with the orthographic camera? I.e. the issue of this thread?? A few
> posts before some people state that it behaves as expected, but I can't seem to
> get it to work.
>
Oops! I forgot the beginnings of this thread.
That's what he said in the first post. But the third one with an
attachment still says:
> // You can only use screen.inc with the perspective camera. Screen.inc
> // will automatically create the camera definition for you when it is
> // included.
> It would be nice to have this feature, because I already have all the camera
> positions of my animations and simply wanted to add a subtitle and some displays
> in front of the camera. Due to the scientific background of the animation I'd
> really prefer to have the orthographic cam.
>
> Stephen, I tried your suggestion (without thinking, though) and just multiplied
> the camera location vector by 10, and divided the angle by 10. It did not work
> :) Is there a known mathematical way to fake the ortho-cam with my working
> camera settings (i.e. a simple transformation that I can apply in the end)?
>
There will be a tangent in there some way.
https://en.wikipedia.org/wiki/Angle_of_view#Derivation_of_the_angle-of-view_formula
All those hard quantum sums, eh? ;-)
> Thank you!
>
--
Regards
Stephen
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