POV-Ray : Newsgroups : povray.general : Rendering an electromagnetic field and photon rays : Re: Rendering an electromagnetic field and photon rays Server Time
28 Apr 2024 18:29:49 EDT (-0400)
  Re: Rendering an electromagnetic field and photon rays  
From: Tor Olav
Date: 26 Oct 2017 10:22:53
Message: <59f1efbd$1@news.povray.org>
Hi

Back in 2003 Jaap Frank made some nice and interesting media images that 
might be relevant to you.

See this thread:
Newsgroup: povray.binaries.scene-files
Subject: Quantum Waves in Media
From: Jaap Frank
Date: 12 Jan 2003 04:45:23

Here's a link to that thread in the web interface:
http://news.povray.org/povray.binaries.scene-files/thread/%3C3e20f2e3%40news.povray.org%3E/

You'll find both images and code in that thread.

-- 
Tor Olav
http://subcube.com


On 10/25/2017 05:48 PM, cbpypov wrote:
> Hi,
>
> I'm trying to render a high quality "cover art" for a physics thesis
> (nanophotonics). I have basically two questions:
>
>   1. What is the best way to generate a "glowing field distribution"?
>   2. What is the best way to illustrate a light ray or "photon path" coming from
> an emitter, say a small glowing sphere
>
> For 1): Say I have field values in 3D that I could assign to desired colors and
> brightness values. So that that I have e.g. a list of (x, y, z, R, G, B,
> brightness). I thought of using a light source source at each point, maybe also
> using a semitransparent looks_like attribute; together with a medium, like:
>
> box{
>    <-10,0,0>, <20, 5, 10>
>    pigment { rgbt 1 } // clear
>    hollow
>    interior{
>      media{
>        scattering{ 1., 0.17 extinction 0.01}
>        samples 5*Media_Quality, 10*Media_Quality  // min, max
>      } // end media
>    } // end interior
>  } // end box
> #end
>
> But it does not have the desired effect. So how can I achieve something like
> this?
>
> for 2): They should moreover be small particles emitting focussed beams or maybe
> glowing wiggly rays. Does anyone have an example of how to implement this?
>
> Thanks in advance
>
>


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