On 17-10-2017 2:45, clipka wrote:
> Am 17.10.2017 um 01:17 schrieb Max:
>> Alain <kua### [at] videotronca> wrote:
>>> Le 17-10-13 à 20:11, Max a écrit :
>>
>> Thank you! Very helpful. I went with allocating many spheres.
>>
>> Next question: how likely is someone to do such a thing in a real rendering? Are
>> there real renderings that need large numbers of objects allocated?
>>
Well, Vermeer's Cat by Ive (see p.b.i.) would be a good example of large
numbers of objects (cat's hairs).
--
Thomas
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