POV-Ray : Newsgroups : povray.binaries.images : Vermeer's Cat - part 1 : Re: Vermeer's Cat - part 1 Server Time
28 Sep 2024 11:21:00 EDT (-0400)
  Re: Vermeer's Cat - part 1  
From: Ive
Date: 15 Oct 2017 09:42:12
Message: <59e365b4$1@news.povray.org>
Am 10/14/2017 um 21:31 schrieb Simon J. Cambridge:
> 
> Beautiful! Really beautiful! I am in awe!
> 

Thank you, Simon.

> That must have taken a good while to create. The posing is spot on. I am
> presuming Blender? If so, how long did it take you to get to grips with? I keep
> threatening myself with taking the plunge but have not yet got around to it.
> (Daunting interface, different way of working, inherent inertia, etc, etc).
> 
I'm using Blender since about 10 years, but I'm still learning, and 
always will - somehow there are new features and possibilities faster 
added than I'm able to get grasp on the existing ones. So, as I've never 
used Blender for rigging and posing (but I'm certain it can be done 
there), I used DAZ-Studio as I'm already familiar with the way it works 
there.
But breaking the pitcher was done with Blender and is one of the new 
things I've learned. As it turns out, it is easy to do and I guess I 
will break a lot more things in the future ;)

> Also, what hardware did you use for the render, and how long did it take?
> 

I had the opportunity to build (and use for myself for a limited time) a 
machine meant for numeric simulations. It's heart is a 
Skylake-generation, 14nm, turbo-clocked Xeon, 20 cores/40 threads with 
192GB DDR4-2666MHz ram. It did run a AVX2 optimized compile of 
Christoph's UberPOV. Each render took between 35-45 hours.
For GI based renders, blurred reflections are a must-have-feature - and 
as *every* object in the scenes uses it, I expected even longer render 
times.
I did prepare a few POV-Ray scenes of mine before-head to be rendered on 
that machine - what else would an old-time POV-Ray user do when he has 
such a beast at his fingertips ;)

-Ive


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