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> clipka <ano### [at] anonymousorg> wrote:
>> Am 11.10.2017 um 15:19 schrieb And:
>>> clipka <ano### [at] anonymousorg> wrote:
>>>> Am 11.10.2017 um 09:53 schrieb omniverse:
>>>>
>>>>> I got the STL file too, and converted to OBJ then exported to POV but that won't
>>>>> show the interior via CSG difference.
>>>>
>>>> You'll have to add an `inside_vector` statement (unless your converter
>>>> software already does that for you).
>>>
>>>
>>> So I see that it states an "inside_vector <0,0,1> "(from poseray) in the last
>>> item in each mesh2 object. It does not contain sufficient information.
>>
>> With that statement, the mesh should work fine in CSG difference (or
>> intersection or union, for that matter).
>>
>> Not sure what you mean by "it does not contain sufficient information".
>
> Because there is just one vector <0,0,1> at the end, I suppose that it should
> be a lot of vectors. Maybe each face have one vector, and should vary from face
> to face, I don't know。。。 I suppose it should look like
> that.
>
There is never more than a single inside_vector par mesh.
I think that, if you have several vectors, then, only the last will be
used, each new one replacing the previous one.
You may need to slightly change it if there are triangles that are
parallel to it. But nothing else.
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