Am 10/6/2017 um 19:01 schrieb Norbert Kern:
>
> What are your experiences with large models - are there ways to improve
> stability of the mesh conversion?
>
PoseRay is a 32bit Application and as such can't handle huge meshes.
Disabling it's OpenGL preview (within the Preview pane) helps and allows
for converting meshes that would otherwise crash it - up to some point.
Personally I prefer Blender (64bit) for converting meshes to POV-Ray
format - if needed.
-Ive
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