POV-Ray : Newsgroups : povray.binaries.images : More materials based on proximity patterns : Re: More materials based on proximity patterns Server Time
28 Apr 2024 20:28:51 EDT (-0400)
  Re: More materials based on proximity patterns  
From: Ive
Date: 7 Oct 2017 07:47:27
Message: <59d8becf$1@news.povray.org>
Am 10/6/2017 um 19:01 schrieb Norbert Kern:
> 
> What are your experiences with large models - are there ways to improve
> stability of the mesh conversion?
> 
PoseRay is a 32bit Application and as such can't handle huge meshes. 
Disabling it's OpenGL preview (within the Preview pane) helps and allows 
for converting meshes that would otherwise crash it - up to some point.
Personally I prefer Blender (64bit) for converting meshes to POV-Ray 
format - if needed.

-Ive


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