POV-Ray : Newsgroups : povray.binaries.images : Proximity Pattern testing : Re: Proximity Pattern testing Server Time
26 Jun 2024 04:37:59 EDT (-0400)
  Re: Proximity Pattern testing  
From: Thomas de Groot
Date: 29 Sep 2017 07:23:20
Message: <59ce2d28$1@news.povray.org>
On 29-9-2017 10:45, Mr wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 27-9-2017 9:46, Thomas de Groot wrote:
>>> On 27-9-2017 9:45, Thomas de Groot wrote:
>>>> On 26-9-2017 9:11, Thomas de Groot wrote:
>>>>> ..and to support my case: I have been doing some little sculpture in
>>>>> between.
>>>>>
>>>>
>>>> ... and here is the latest version; using the Norbert Kern / James
>>>> Holsenback brass texture for the clothing.
>>>>
>>>
>>> Well, should have attached the image :-)
>>>
>>
>> ... of course, this texture demands a light probe ;-)
>>
>> --
>> Thomas
> 
> Hi, it looks like a good basis, but reflections appear slightly too strong/
> crisp/ homogenous:
> 
> Here are three workarounds maybe some already used:
> *roughness in uberpov reflection block

Yes, something to try indeed.

> *use conserve_energy / albedo + fresnel in reflection block with an explicit ior

I used the finish statement as given by Norbert Kern in his brass 
texture. Can be improved of course ;-)

> *use the proximity pattern as a texture map for the "finish map" trick
> (http://www.povray.org/documentation/view/3.6.2/82/) to modulate reflections and
> make less of them where metal is corroded/oxidized

As far as I know, it does that already.

-- 
Thomas


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