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On 25-9-2017 14:01, Bald Eagle wrote:
> "Kenneth" <kdw### [at] gmailcom> wrote:
>
>>> Or a slightly oversized version of the same object with filter/transmit applied
>>> to give a "ghost" around the edges?
>>
>> Certainly possible, although I *think* the slightly larger object would still
>> look distinct/sharp. I'd have to experiment to find out.
>
>
> Well, all of the suggestions were with the idea that there would be a fog/haze
> in between the fake-blur and the camera to help hide the kludge.
>
> It also occurred to me that one might be able to make an object slightly ---
> hairy - to soften the edges. Maybe do _that_ with a transparent+ior or
> transmissive texture and see how that goes.
>
> For the oversized transmissive object, I was thinking that perhaps there's a way
> to soften / completely fade out the edges.
> Interestingly, while looking for hair macro, I looked over at Rune's website and
> found his Pattern Control Trick - "Change the color_map of a pigment along a
> pattern" Perhaps this could be of some use in this instance.
>
>
>
This all let me think that the /stochastic blink/ feature that is
available in the betas would do nicely.
--
Thomas
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