POV-Ray : Newsgroups : povray.binaries.images : Calling the Doctor - nighttime - 16:9 : Re: Calling the Doctor - nighttime - 16:9 Server Time
18 May 2024 19:21:22 EDT (-0400)
  Re: Calling the Doctor - nighttime - 16:9  
From: Thomas de Groot
Date: 26 Sep 2017 02:53:28
Message: <59c9f968$1@news.povray.org>
On 25-9-2017 14:01, Bald Eagle wrote:
> "Kenneth" <kdw### [at] gmailcom> wrote:
> 
>>> Or a slightly oversized version of the same object with filter/transmit applied
>>> to give a "ghost" around the edges?
>>
>> Certainly possible, although I *think* the slightly larger object would still
>> look distinct/sharp. I'd have to experiment to find out.
> 
> 
> Well, all of the suggestions were with the idea that there would be a fog/haze
> in between the fake-blur and the camera to help hide the kludge.
> 
> It also occurred to me that one might be able to make an object slightly ---
> hairy - to soften the edges.  Maybe do _that_ with a transparent+ior or
> transmissive texture and see how that goes.
> 
> For the oversized transmissive object, I was thinking that perhaps there's a way
> to soften / completely fade out the edges.
> Interestingly, while looking for hair macro, I looked over at Rune's website and
> found his Pattern Control Trick - "Change the color_map of a pigment along a
> pattern"  Perhaps this could be of some use in this instance.
> 
> 
> 

This all let me think that the /stochastic blink/ feature that is 
available in the betas would do nicely.

-- 
Thomas


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