POV-Ray : Newsgroups : povray.binaries.images : Calling the Doctor - nighttime - 16:9 : Re: Calling the Doctor - nighttime - 16:9 Server Time
26 Jun 2024 15:28:56 EDT (-0400)
  Re: Calling the Doctor - nighttime - 16:9  
From: Stephen
Date: 25 Sep 2017 16:15:33
Message: <59c963e5$1@news.povray.org>
On 25/09/2017 13:01, Bald Eagle wrote:
> "Kenneth" <kdw### [at] gmailcom> wrote:
> 
>>> Or a slightly oversized version of the same object with filter/transmit applied
>>> to give a "ghost" around the edges?
>>
>> Certainly possible, although I *think* the slightly larger object would still
>> look distinct/sharp. I'd have to experiment to find out.
> 
> 
> Well, all of the suggestions were with the idea that there would be a fog/haze
> in between the fake-blur and the camera to help hide the kludge.
> 
> It also occurred to me that one might be able to make an object slightly ---
> hairy - to soften the edges. 


Hmm! Do you know about Tim Nikias' site. He wrote a suit of macros. One 
of them ye describes thus:
A set of macros to sample the surface of an object. Useful for 
surface-dependant effects like snow, moss, dust, hair, etc.

I've not used that one but his Liquid-Surface-Simulation-Macros work a 
treat.


-- 

Regards
     Stephen


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