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On 25/09/2017 13:01, Bald Eagle wrote:
> "Kenneth" <kdw### [at] gmailcom> wrote:
>
>>> Or a slightly oversized version of the same object with filter/transmit applied
>>> to give a "ghost" around the edges?
>>
>> Certainly possible, although I *think* the slightly larger object would still
>> look distinct/sharp. I'd have to experiment to find out.
>
>
> Well, all of the suggestions were with the idea that there would be a fog/haze
> in between the fake-blur and the camera to help hide the kludge.
>
> It also occurred to me that one might be able to make an object slightly ---
> hairy - to soften the edges.
Hmm! Do you know about Tim Nikias' site. He wrote a suit of macros. One
of them ye describes thus:
A set of macros to sample the surface of an object. Useful for
surface-dependant effects like snow, moss, dust, hair, etc.
I've not used that one but his Liquid-Surface-Simulation-Macros work a
treat.
--
Regards
Stephen
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