On 20-9-2017 1:08, Norbert Kern wrote:
> Hi Thomas,
>
> probably you overcame the texture fit problem.
> If not I can recommend proximity pattern by using an ambient occlusion render
> together with the usage of Rune's illusion code. This method is fast and very
> precise for small details.
>
> Here is an example when testing some metal materials (no copper corrosion, but
> perhaps partly cleaned small copper figures?).
>
Thanks indeed Norbert. I am working on it but I shall keep your
technique on the back burner for further investigation.
--
Thomas
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