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Thomas de Groot wrote on 18/09/2017 13:32:
> OK. I can as well show the state-of-the-art now while it is still in flux.
>
> Proximity Patterns are notoriously difficult when used on flat surfaces.
> They give the best results on complex surfaces with many creases. So,
> knowing what I could expect, I started a series of tests and fine
> tuning. I got an acceptable result using a separate object of the first
> floor (see image EP_Proximity_Test.jpg). However, translating these
> settings to the Gutenbach model - and assuming that I used exactly the
> same settings - I got the second image (see image Gutenbach_test.jpg).
> Not the same.
>
> I think I know what happened and that means that I have to rethink part
> of the model's geometry, at least where the texture use is concerned.
> Bit for now, the experiment shows some promising possibilities.
>
Wow, it's a very nice effect: the first image seems a charcoal drawing
and the second...well, with a little work on the brown walls it could be
a fine art piece ;-)
Paolo
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