Am 10.09.2017 um 15:13 schrieb Stephen:
> If I trace an object. How can I get the colour of the intersection of
> the ray and object. As far as I can see trace() only returns the normal.
You'll need to know the pigment of the object, and invoke `eval_pigment`
on the intersection point you get...
... and hope that the pigment isn't UV-mapped, nor uses a special
pattern like slope or aoi.
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