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On 22/08/2017 13:03, Bald Eagle wrote:
>> However, there is one point I do not like about the mesh3: it is a
>> binary format and so not editable as mesh2 is. I find that a serious
>> disadvantage.
> My thought there was that the mesh could be SAVED as mesh3 for USE,
That's the way I'm thinking. "Finalise" it.
>and if it
> needed to be edited, then I'm sure there would be a way to save it back to mesh2
> and then convert back again. My understanding of meshes is that most of them
> are so large that they are primarily used as static models.
If you make animations you use a series of meshes.
> Even a small speed increase could add up to a large time savings for animators.
>
It could indeed.
> I really have to get a Linux box up and running....
>
>
Is that a non sequitur?
--
Regards
Stephen
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