POV-Ray : Newsgroups : povray.general : 3.71 patch for binary "mesh3" format : Re: 3.71 patch for binary "mesh3" format Server Time
25 Apr 2024 23:59:49 EDT (-0400)
  Re: 3.71 patch for binary "mesh3" format  
From: Stephen
Date: 22 Aug 2017 16:01:56
Message: <599c8db4$1@news.povray.org>
On 22/08/2017 13:03, Bald Eagle wrote:
>> However, there is one point I do not like about the mesh3: it is a
>> binary format and so not editable as mesh2 is. I find that a serious
>> disadvantage.
> My thought there was that the mesh could be SAVED as mesh3 for USE, 

That's the way I'm thinking. "Finalise" it.


>and if it
> needed to be edited, then I'm sure there would be a way to save it back to mesh2
> and then convert back again.   My understanding of meshes is that most of them
> are so large that they are primarily used as static models.

If you make animations you use a series of meshes.

> Even a small speed increase could add up to a large time savings for animators.
> 

It could indeed.

> I really have to get a Linux box up and running....
> 
> 

Is that a non sequitur?


-- 

Regards
     Stephen


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